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標(biāo)題:
[終極版] RWSO車輛音效
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作者:
B站-成局鏡大車
時間:
2024-1-24 14:22
標(biāo)題:
[終極版] RWSO車輛音效
本帖最后由 B站-成局鏡大車 于 2025-4-7 15:21 編輯
終極RWSO音效
https://pan.baidu.com/s/1sFeDiaIXQ0drqJC9zJJvlA
提取碼: qwwp
——2025.04.07 升了個級
2024.10.25 將所有客車音效、貨運車音效改成了 內(nèi)外都有(BOTH)
永久有效!
附帶兩種中國轉(zhuǎn)向架音效!還有美國貨車、Amfleet客車、美國轉(zhuǎn)向架音效
單獨的BR407轉(zhuǎn)向架音效 可套用CRH1A-A、CRH380B、CR400AF、CR400BF、CR300AF、CR300BF、CR400BF-Z 等
ICE-1·ICE-2車廂音效
追加了TGV、CRH1A、CRH5A開關(guān)門音效
2025.04.07,追加了Superliner的車鉤、轉(zhuǎn)向架音效、老式車廂Wagon Sound
開關(guān)門音效一覽:
IC2:德國IC2雙層列車
BDW:百老匯列車
Cal:加州火車
Acela:阿西樂號
Naxiya:娜希雅號(Acela Express 聯(lián)動 巴啦啦小魔仙)
NJT:新澤西交通局
Metra:芝加哥鐵路
changdao:長島鐵路
IC:德國IC列車
SPL:Superliner車廂(帝國建造者、加州和風(fēng)號、西南酋長號 等)
SFL:太平洋沖浪者
RE:德國雙層區(qū)間列車
Polar:極地特快
Hog:霍格沃茨特快
Mk1:Mk1型車廂
25T:25T(白皮)
muguang:25T刷綠(暮光號)
Amfleet:安弗利特車廂
91:Class 91型電力機(jī)車
Kaimen = 開門
guanmen = 關(guān)門
Door Open = 開門
Door Close = 關(guān)門
附帶音樂:鐵道唱歌、?纤剐∫骨⒅傧囊怪畨粜蚯、信濃之國、霍格沃茨、Coronation Scot、良日啟程、JR發(fā)車音樂、日本車廂廣播、私營鐵路發(fā)車音樂、魔法海螢堡(Acela Express擔(dān)當(dāng)“娜希雅號”列車時可以用)
放游戲里聲音可能會大一點
算了,把格式發(fā)一下吧,套用BR407的,以CR400BF為例子
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="17081">
<ChildName d:type="cDeltaString">Drehgestell2Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">SimtechVision</Provider>
<Product d:type="cDeltaString">CR400BF</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Electric\CR400BF\407_MW_Drehgestell_Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
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<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</e>
<e d:type="sFloat32" d:alt_encoding="00000000000024C0" d:precision="string">-10</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="17055">
<ChildName d:type="cDeltaString">Drehgestell1Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">SimtechVision</Provider>
<Product d:type="cDeltaString">CR400BF</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Electric\CR400BF\407_MW_Drehgestell_Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</e>
<e d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
轉(zhuǎn)向架音效:
<BogieAudioControlName d:type="cDeltaString">CHINA\RWSO\Audio\RailNetwork\Bogies(4)\407_Bogie_Proxy</BogieAudioControlName>
車鉤音效:
<CouplingAudioControlName d:type="cDeltaString">CHINA\RWSO\Audio\RailNetwork\Coupling\CNPC_Coupling</CouplingAudioControlName>
車廂內(nèi)部音效,以Kuju美國為例子:
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="8475">
<ChildName d:type="cDeltaString">Sound Interior</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>(作者)
<Product d:type="cDeltaString">RailSimulatorUS</Product>(插件名稱)
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\CNPC_IN.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
作者:
marcusyeung
時間:
2024-11-21 17:49
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